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Thieves of Weirdwood

Audiobook
1 of 1 copy available
1 of 1 copy available
Twelve-year-old thieves Arthur and Wally are determined to steal their way up the ranks of the notorious Black Feathers gang. With loan sharks chasing after Arthur's father and Wally's brother's hospital bill due, they're in need of seriouscash. Fast.
When Arthur spots some wealthy strangers exiting a seemingly deserted mansion, he smells an opportunity for a big score. Little do the boys realize, they've stumbled upon Weirdwood Manor, the headquarters of a magical order
who protect the Balance between the Real and Imaginary worlds. When Kingsport is besieged by nightmarish creatures, it's up to these young thieves to save their city.
Filled with giant tentacle monsters and heroes literally ripped from the pages of adventure stories, this imagination-bending series is perfect for fans of The Five Kingdoms, Aru Shah, and Nevermoor.
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    • Publisher's Weekly

      April 27, 2020
      When two 12-year-old thieves attempt to rob a spooky, deserted mansion in hopes of landing treasure, they instead stumble into a magical adventure. Aspiring con man Arthur Bentonwants to pay off his father’s debts, while lockpick and pickpocket Wally Cooper must settle medical bills for his brother, who has been institutionalized due to “grand delusions about his role in a citywide conspiracy.” But when the two break into Weirdwood Manor, they discover that it sits on the border between the mundane and Fae worlds, and its inhabitants are dedicated to protecting both realities. With supernatural threats leaking into their own world, courtesy of a Rift in the Veil and a powerful magical artifact, it’s up to Arthur, Wally, and their new friends to thwart a mad scheme imperiling both Kingsport and Mirror Kingsport. With this rousing escapade, Heidicker (Scary Stories for Young Foxes) and narrator Shivering play with the power of belief and the impact of imagination as heroes face off against otherworldly threats and explore the lingering legacy of a notorious Gentleman Thief and his reclusive creator. Strong worldbuilding and great fun carry the story, and occasional illustrations by Early visualize the enchantment. Ages 8–12. Agent: John Cusick at Folio Jr./Folio Literary Management.

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  • English

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